Dominika Stiger
Educational E-Courses
Educational E-Courses The STEAM4LIFE educational e-courses for higher education educators and industry leaders are designed to educate and support users so that they are able to encourage their students, especially women, in interacting with the STEAM fields. The specific objectives of the educational e-courses are: – To equip industry leaders/professionals and higher educators with theoretical … Read more
E-Learning Environment and Open Educational Resources
E-Learning Environment and Open Educational Resources The STEAM4LIFE e-learning environment and open educational resources (OERs) consists of training materials, tools, a gender-oriented career simulator for students and relevant open educational resources (OERs). The main objectives are: – To provide the target audience with quality materials (training plans, learning materials, etc.) on how to address gender … Read more
Guidance and Mentoring Programme for Women in STEAM
Guidance and Mentoring Programme for Women in STEAM This guidance and mentoring programme contains guidelines and educational materials for supporting industry leaders, Higher Education educators and leaders, and other relevant stakeholders. It supports them in gaining the necessary knowledge to successfully engage women in STEAM activities and in digital technologies, and to mentor women on … Read more
Project partnership
Get to know our project partnership The STEAM4LIFE project partership consists of 6 partner organisations from 5 different EU countries. Under the leadership of FHM Berlin as the project coordinator rfom Germany, the project partnership will be active in Austria, Cyprus, Ireland, and Slovenia. Have a closer look at our consortium
Social media
Follow us on our social media channels The project team is happy to announce that the project’s social media channels are now online! Follow us on: Facebook Instagram LinkedIn
Project logo
Our project logo We have our official project logo! Integrating the project’s technical aspect through a stylised mechanical arm and 5 different logo icons, the STEAM4LIFE logo represents the 5 areas of STEAM: Science, Technology, Engineering, Arts, Mathematics Through its stylisation, the project logo also pays respect to the special focus and importance that the … Read more
First partner meeting
Project start: the first partner meeting The STEAM4LIFE project partership held its first face-to-face partner meeting on February 22 and 23, 2023 in Cyprus, hosted by the University of Cyprus in Nicosia. The partnership met to get to know each other, discuss the project tasks, each partner’s duties and contributions, the general project outline and … Read more
Virtual pre-kick-off meeting
STEAM4LIFE is coming to life! The STEAM4LIFE project has now officially started! Over the course of 24 months, the project partnership will work together to inspire Higher Education students to become interested and active in the STEAM field. Our special focus will lie empowering women to enter the field. The project partnership met online for … Read more